#include "Face.h"

namespace steam
{
	namespace coal
	{

		FaceType Face::getFaceType() const
		{
			return TRIANLGE_FACE;
		}

		unsigned int Face::getIndexCount() const
		{
			return vIndices.size();
		}

		bool Face::hasNormals() const
		{
			return (nIndices.size() > 0) ? true : false;
		}

		bool Face::hasTextures() const
		{
			return (tIndices.size() > 0) ? true : false;
		}

	}
}
